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Armymals box art

Armymals

Players

2-4

Time

?-?

Age

14+

Weight

2.25

Rating

6.51

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Armymals has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Armymals has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Armymals scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Armymals has a strong replayability score of 7.85.

Luck profile

Armymals has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by both player decisions and luck.

Overview

Armymals is a game of critters in tanks and they do "pew pew pew". Our armymals are very special creatures: They drive tanks and have strong personalities just like the noble leaders of the past. In Armymals you will meet dozens of characters like Narwhaleon Bonaparte, Abrahamster Lincoln, and Lionidas – each with its own unique artwork and thematic abilities. The game is an action packed, fast strategy experience. Brightly colored tanks move across a hexagon-tiled battlefield filled with three-dimensional scenery representing trees, barns etc. The colorful board and the cute animals with a twist of historical characters make the game accessible to kids and hilarious to adults. We used the same principle while creating the rules, they have an increasing complexity to ensure fun for both beginners and hardcore players. Armymals uses an intuitive system based on a set of unique dice and cards to generate a different choice of actions each turn. Animals in tanks are able to carry out many orders: moving, shooting, accumulating energy, using character skills, and more. To win, players have to collect victory points, which come from completing operations that are chosen at the beginning of the game and can be different each time. Depending on the active operations, players will have to destroy enemy tanks, capture the flag, control strategic locations, complete crazy tasks from mission deck, and more.

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Credits

Designers

5
Sebastian Kozak Michal Kozak Michal Marciniak Maciej Owsianny Kuba Sawka

Artists

2
Slawek Kosciukiewicz Daniel Wysocki

Publishers

1
Titan Forge Games

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