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Arkham Horror: The Card Game (revised Edition) box art
2021 Ranked #570

Arkham Horror: The Card Game (revised Edition)

Cooperative living-card horror game where investigators build decks and confront evolving mysteries in Arkham. Personal flaws, campaign choices, and a chaos bag make every investigation a story of risk that carries forward.

Customizable Games Adventure Card Game Action Points Area Movement

Players

1-4

Play time

45-180 min

Age

14+

Complexity

3.53/5

Rating

8.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 3.8/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The boundaries between worlds have drawn perilously thin.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors, strange happenings are discovered all throughout the city of Arkham, Massachusetts, and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all… With a revamped system of organization and a number of quality-of-life improvements, the box comes with everything you need to get your Arkham campaigns started, including enough cards and components for up to three other players to join you in your quest against the Mythos. What Has Changed? - More players (up to 4) than the core set. - second copies of all the 96 player cards for deck building purposes and 13 additional player cards for deckbuilding, previously released in expansions, in 2 copies each (scenario cards stay the same) - a drawing bag ("Chaos Bag") for the Chaos Tokens - New organization (meaning that it’s much easier to find specific cards than it was before) - additional quality-of-life improvements have been made, such as new numbered resource and clue/threat tokens and even a lead investigator token - Revised "Learn to Play" rule book for easier starting - Some cards with new art In the game, you and your friend (or up to three in this revised version) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. One key fact to keep in mind: the revised edition is 100% compatible with all material previously published. The new starter box contains the same cards (excepting some renewed art), just more of them. "Old-timers" can continue where they left off under the new two-boxes campaign format (replacing the old 1+6+1 format) starting with Edge of the Earth.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
45–180 min
Age
14+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

2
Nate French Maxine Juniper Newman

Artists

4
Christopher Hosch Marcin Jakubowski Ignacio Bazán Lazcano Henning Ludvigsen

Publishers

1
Fantasy Flight Games

Linked items

No published linked games yet.