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Area 1851 box art
2015 Ranked #11,371

Area 1851

Engine-building game has tinkerers negotiate events, build and modify gadgets, then deliver them for reputation. Passing hands to neighbors disrupts long-term plans, while assistants and feats create new ways to outscore rivals.

American West Card Game Area Movement Open Drafting

Players

2-5

Play time

Not listed

Age

14+

Complexity

2.29/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Area 1851, you are one of the area's top five Tinkerers and you're looking to prove your grit to the citizens of this Wild West town.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Area 1851, you are one of the area's top five Tinkerers and you're looking to prove your grit to the citizens of this Wild West town. Each turn, players have to deal with and negotiate random events in the area, then continue the turn under those circumstances, by drawing Tinker cards to fill their hand up to five cards, then rolling dice to determine their resources for that turn. Players then spend those resources to build new Gadgets or augment their existing Gadgets with Modifications. These Gadgets and Modifications can then be Delivered to the townsfolk for Reputation. In addition players can choose to scrap cards from their hand, and pull them out of circulation. To assist them in their endeavor to build the best contraptions in the land, players utilize three Assistants that are granted one at a time as play progresses; activate the Assistants provides bonuses to the player from various locations around town. Players also have the opportunity to show their worthiness by picking up new Feat cards during their turn. Completing these Feats provide a nice boost in Reputation during, or even at the end of the game. Since it's hard to keep all your thoughts in one place as a tinker, players end the turn by passing their hands around the table to a neighbor. The player that has earned the most Reputation from Delivering Gadgets and accomplishing Feats wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Justin Blaske

Artists

3
Sara Machajewski Dann May Lucas Soriano

Publishers

2
Five24 Labs Game Salute

Linked items

No published linked games yet.