Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The solo, card laying game, for lovers of architecture aged 10 and over, by Charles Ward. SUMMARY Complete the plan for a luxurious mansion, maximise the layout, and comply with 3 simple design principles.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The solo, card laying game, for lovers of architecture aged 10 and over, by Charles Ward. SUMMARY Complete the plan for a luxurious mansion, maximise the layout, and comply with 3 simple design principles. GAMEPLAY Having set aside the 2 external doors cards, the player will draw 1 card at a time and place it on, under, or next to other cards, in either orientation, covering all or part of the existing cards to create a floor plan. The floor plan must connect 2 external doors via a corridor (described as a very long room) with doors leading off to rooms. Each room scores you one point. But each penalty subtracts one point. The 3 design principles that cause a penalty are: doors that open onto walls, missing walls (making a room or corridor open to the outside world), and rooms that are inaccessible.