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Bridges To Nowhere box art
2018 Ranked #10,735

Bridges To Nowhere

This card drafting game has players construct bridges and score the most points over four rounds. Construction restrictions, limited pillars, symbol matches, and contracts force difficult tradeoffs between ambitious structures and reliable completion.

Card Game Open Drafting Pattern Building Theme: Construction

Players

1-4

Play time

10-30 min

Age

7+

Complexity

1.86/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A century ago, the true measure of wits was determined by feats of engineering. In “Bridges to Nowhere”, you are attempting to outwit your opponent and construct the most magnificent bridge.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A century ago, the true measure of wits was determined by feats of engineering. In “Bridges to Nowhere”, you are attempting to outwit your opponent and construct the most magnificent bridge. Will you plan for a sturdy long bridge, or maybe take a risk with a shorter multilevel bridge where your points can soar as you reach for great heights? Whatever you do, don't forget to keep an eye on your opponent or you may just hand them the victory. Bridges to Nowhere is a 10-minute, 2-player micro game of strategic card drafting and bridge building. In 4 quick rounds, Players take turns drafting "bridge cards" which they will use to attach to larger "pillar cards" creating a unique Bridge tableau in front of them. At the end of 4 rounds, the Player whose bridge scores them the most points wins! No one ever said building a bridge was easy though! The challenge and fun of Bridges to Nowhere is found in trying to plan and build within the very particular guidelines of the game. There are three different types of bridge cards (Truss/Cable/Suspension) and they may never be mixed together in the same bridge. Not only that, each bridge card has a numeric point value listed at the bottom along with two symbols, one on each side. Two cards with the same bridge number can never be placed side by side, AND a single line of adjacent bridge cards can only ascend and/or descend numerically once in a single bridge segment. The Pillar cards are what you'll need to frame your bridge segments and possibly lay a foundation for a double or even TRIPLE decker bridge(if you've got the nerve). Be careful though, your Pillar cards are a strategic resource. If you don't play them just right you may end up with only a partially finished bridge, and that will cost you! Oh, but don't forget those symbols! If you can match two of the same symbols side by side in a bridge segment you'll reap big point bonuses. Another way to gain bonuses in the game is by completing Contract cards. These give both players a very specific set of bridge construction goals to try and reach in order to gain a medium or large point boost to their total score.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
10–30 min
Age
7+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
John Olson Bryn Smith

Artists

1
Marc Hampson

Publishers

1
Doomsday Robots

Linked items

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