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Ambition box art
2017 Ranked #17,649

Ambition

A deduction card game where players secretly choose characters, block rival choices, and activate powers to collect coins. Passing cards and misdirection conceal intentions, while the first to ten coins wins.

Bluffing Card Game Memory Open Drafting

Players

2-5

Play time

10-30 min

Age

10+

Complexity

2/5

Rating

7.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A tension-filled and fast paced card game of deduction and misdirection for personal gain, set in a dark neo-feudal world recovering from years of enslavement by insectoid oppressors.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A tension-filled and fast paced card game of deduction and misdirection for personal gain, set in a dark neo-feudal world recovering from years of enslavement by insectoid oppressors. Players must manipulate the powers of a series of 16 characters in order to gain tokens of power (coins). The object of the game is to be the first player to acquire 10 coins. Each player begins the game with 2 character cards. Play proceeds in phases: 1. Pass phase. Starting with the first player, each player consecutively passes a card to the player on their left. 2. Play phase. Each player selects a card that they wish to activate later in the round and plays it face-down. 3. Block Phase. Starting with the player to the right of the first player and proceeding anti-clockwise each player names a character card out loud that they wish to block (preventing it from being activated in the next phase). 4. Action phase. In turn order, players whose cards are not blocked may activate their cards and use the powers of their active card. 5. Upkeep phase. Players gather up their cards and the first player marker passes to the left. There are 16 unique character cards, each with their own special powers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
10–30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Rob Acton

Artists

1
Rob Acton

Publishers

1
Action Games SA

Linked items

No published linked games yet.