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Alexandros box art
2003 Ranked #5,368

Alexandros

This abstract strategy game has players move a central figure, claim provinces, and trigger shared scoring. Creating a valuable province can also benefit rivals, so timing a score is the core decision.

Strategy Games Abstract Strategy Ancient Chaining Enclosure

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.37/5

Rating

6.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn. The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first. Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty. After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them. Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring. Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Leo Colovini

Publishers

1
Winning Moves Germany

Linked items

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