Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The final exam in the school of magic has begun... The worst students will duel each other in a fierce battle to avoid repeating the course one more time.
Core mechanisms
Key systems that shape the decisions players make.
Deduction
Combine clues and exclusions to identify hidden information.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Memory
Remember previously revealed information, positions, or sequences.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Read the full game description
The final exam in the school of magic has begun... The worst students will duel each other in a fierce battle to avoid repeating the course one more time. Each player will manage a hand of cards that represent different kinds of spells, and use them to win magic duels. The problem is that you will start the game without knowing all your spells. In every turn you can either ask for clues about your hidden cards, or you can challenge another player to a power or element duel playing a card from your hand in front of you. You will have to gather and deduce information of your hand to play the cards strategically and obtain victory points. The first player in obtain certain quantity of victory points (depending the number of players) will be the winner. Show that you paid some attention in class, and that you are at least able to recognize the basic elements and their power levels. Discover Alakablast and try to achieve victory in this intense fight to pass the course!