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Agent Doppelnull box art

Agent Doppelnull

Players

2

Time

?-?

Age

7+

Weight

1

Rating

5.02

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Agent Doppelnull has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Agent Doppelnull has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Agent Doppelnull strikes a good balance between luck and strategy, making it an engaging and challenging board game.

Overview

In Agent Doppelnull each player has ten numbered secret agents, plus ten cards (also numbered) of the other player's color. Before the game, each player places her agents in a row so that the numbers are hidden from the opponent, then the opponent removes three of these without looking at them. Afterwards, each player openly places her seven cards in front of the opponent's agents. The owner of the agents then moves each agent on top of the card next to it: If the number of the agent is higher than on the card, it is placed on the "+" symbol; if it is smaller, on the "-" symbol; if the number matches, the agent is laid down flat. Taking turns, the players now remove a card from the opponent's row and replace it with a card from their hand; the owner of the agent has to reveal "+" or "-" again or lay down the agent. This is repeated until a player has identified all of the opponent's agents, thereby winning the game.

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Editions

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Credits

Designers

1
Wolfgang Dirscherl

Artists

2
Tomasz Larek Thies Schwarz

Publishers

2
FoxGames IQ-Spiele

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