Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Raben Schubsen has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.
Raben Schubsen has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Raben Schubsen provides a good balance between luck and player agency.
Every raven has its favorite resting place. But all the good spots are usually taken up fast. So, in order to protect their territory, the ravens are constantly pushing each other off their perch. No sooner has a raven settled down on its perch, does he find himself plummeting downwards. Try to find the best spots on your side of the wall to perch your ravens and at the same time knock your opponent’s birds from their perch on his side of the wall. Who will have the most ravens perched up on his side of the wall at the end of the game? The youngest player begins. Then take turns. On your turn, roll the die. Try to roll it so that both of you can see the result. Depending on what the die shows, here’s what happens: - White raven You‘re in luck! White ravens are rare. Take a raven lying next to the wall and place him on top of your side of the wall on the merlon. He is safe here and can no longer be knocked off the wall. - Black raven Take a raven lying next to the wall and place it on any perch that only shows on your side of the wall. - Knock a raven from the wall It’s time to knock your opponent’s ravens from the wall: Think about where your opponent may have set one of his ravens and slide out the perch from under his talons. Choose the perch you think an opponent’s raven is resting on and pull it onto your side of the wall. If you guessed right and knocked a raven from his perch, your opponent has to put him back next to the wall with the other ravens. - It’s your choice: Black raven or knock a raven from the wall You can either take a raven from the pile next to the wall and put it on a perch on the wall, or you can knock a raven from the wall by pulling a perch from your opponent’s side onto your side of the wall.
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