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Raben Schubsen box art
2015 Ranked #19,846

Raben Schubsen

This perch game has players place ravens on a wall, knock opponents down, and keep the most birds on their side. Pulling a perch can remove a rival’s raven, making memory and timing matter alongside each die roll.

Animals Children's Game Secret Unit Deployment Dice Rolling

Players

2

Play time

10-15 min

Age

5+

Complexity

1/5

Rating

5.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Every raven has its favorite resting place. But all the good spots are usually taken up fast.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Every raven has its favorite resting place. But all the good spots are usually taken up fast. So, in order to protect their territory, the ravens are constantly pushing each other off their perch. No sooner has a raven settled down on its perch, does he find himself plummeting downwards. Try to find the best spots on your side of the wall to perch your ravens and at the same time knock your opponent’s birds from their perch on his side of the wall. Who will have the most ravens perched up on his side of the wall at the end of the game? The youngest player begins. Then take turns. On your turn, roll the die. Try to roll it so that both of you can see the result. Depending on what the die shows, here’s what happens: - White raven You‘re in luck! White ravens are rare. Take a raven lying next to the wall and place him on top of your side of the wall on the merlon. He is safe here and can no longer be knocked off the wall. - Black raven Take a raven lying next to the wall and place it on any perch that only shows on your side of the wall. - Knock a raven from the wall It’s time to knock your opponent’s ravens from the wall: Think about where your opponent may have set one of his ravens and slide out the perch from under his talons. Choose the perch you think an opponent’s raven is resting on and pull it onto your side of the wall. If you guessed right and knocked a raven from his perch, your opponent has to put him back next to the wall with the other ravens. - It’s your choice: Black raven or knock a raven from the wall You can either take a raven from the pile next to the wall and put it on a perch on the wall, or you can knock a raven from the wall by pulling a perch from your opponent’s side onto your side of the wall.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10–15 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Marco Teubner

Artists

1
Antje Flad

Publishers

3
Four Esses Gen-X Games moses. Verlag GmbH

Linked items

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