Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Big Bad Wolf is so annoying! No one wants to be his neighbor! People start to move around in the town to stay away from him. Will you be lucky enough to live happily ever after — or end up being annoyed by the Big Bad Wolf for the rest of your life? Flitting Bad Wolf is a microga...
Players
2
Time
15-25
Age
6+
Weight
1
Rating
5.95
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Flitting Bad Wolf offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still provides a good balance between easiness and depth. Overall, Flitting Bad Wolf has a strong replayability score of 7.89 out of 10.
Flitting Bad Wolf has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player decisions and luck.
Overview
Big Bad Wolf is so annoying! No one wants to be his neighbor! People start to move around in the town to stay away from him. Will you be lucky enough to live happily ever after — or end up being annoyed by the Big Bad Wolf for the rest of your life? Flitting Bad Wolf is a microgame of deduction and bluffing. Players try to get the most valuable cards while avoiding a visit from the Big Bad Wolf! On a player's turn, they may choose to (1) offer a hand card to the opponent (who may refuse), or (2) play a card and execute the ability. Players alternate turns until no one has any cards in hand, and the round scoring takes place. The game is played for a number of rounds until one player has scored 11 or more points to become the winner.
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