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Cake Duel box art

Cake Duel

Players

2

Time

10-15

Age

8+

Weight

1.2

Rating

6.67

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Cake Duel has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not require much cooperation.

Replay value

Cake Duel has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Cake Duel has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Cake Duel is a fast paced two-player card game. Players play the role of opposing Sheepie generals in the grand tournament of cakes. Players start a round with several cake tokens each and take turns playing Sheepie cards to steal cakes from the other player. The first player to take all the cakes wins the round. The first player to win three rounds wins the duel. The catch is that all cards are played face down, so any card can be bluffed as any other card, and all plays can be challenged, instantly ending the round. Each round comes with new opportunities to make tricky plays and mind game the other player. Experienced players can also keep track of which cards have been played and bluff strategically to strengthen their attacks. The basic deck contains 20 cards: 12 attackers, 7 blockers, and a Wolf which can only be played by bluffing. There are also 10 special cards, two of which are randomly added to the basic deck at the beginning of each duel. These special cards all change up the basic game in their own way, either by adding special mechanics, or altering the balance of power. Players discover which special cards are in the deck over the course of the duel, and can use this information to make more believable plays and deduce which of their opponent's plays are likely to be bluffs.

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Credits

Designers

3
Cory Li Ruwen Liu Haitao Mao

Artists

1
Ruwen Liu

Publishers

1
Sizigi Studios

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