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Elements box art
2010 Ranked #4,227

Elements

This two-player bluffing game has rivals deduce hidden elemental choices. A tiny card set creates a focused contest of reading opponents.

Family Games Bluffing Card Game Hand Management Players: Two-Player Only Games

Players

2

Play time

10-20 min

Age

8+

Complexity

1.36/5

Rating

6.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Elements, a.k.a. Khmer, is a bluffing and deduction game for two players that contains only sixteen cards, with each player trying to figure out the best time to end the round so that they can win.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Elements, a.k.a. Khmer, is a bluffing and deduction game for two players that contains only sixteen cards, with each player trying to figure out the best time to end the round so that they can win. The goal each round is to have a hand of cards with a higher sum than the opponent, but equal to or less than the sum played to the table. To set up a round, deal six cards face down to each player, then remove the remaining four cards, unseen, from the game. On your turn, you take one of these five actions: 1: PLAY a card from your hand to the table, overlapping any cards previously played and announcing the sum of all revealed cards. 2: DRAW the most recently played card from the table and place it in front of you; this card counts as being in your hand, thereby increasing the sum of your hand and lowering the sum on the table, but you cannot discard or play this card. 3: DISCARD a 6 card from your hand, placing it to the side out of play for this round. 4: KNOCK to end the round and see who wins; you may do this only if the sum of cards in your hand is equal to or less than the sum on the table. The players then compare sums, and whoever has the highest sum (without going over the sum of cards on the table) wins 2 points; if the players are tied, the player who knocked loses. 5: FOLD to end the round because you think that you will lose; the opponent wins 1 point. Shuffle all the cards, and redeal; the player who scored in the round starts the next round, and the first player to collect 6 points wins. Alternatively, players can play only a single round to determine the winner, ignoring the FOLD action since that's a sure loser...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10–20 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
team SAIEN

Artists

1
Dennis Lohausen

Publishers

1
Saien

Linked items

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