Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
While everyone in the village and the court is crying over the deceased King, you and his other heirs are thinking only of gaining that throne! ¡Cobardes! is a two-player intuition game, fast and simple. Each coward Prince recruits warriors, and in addition receives the support o...
Players
2
Time
5-15
Age
10+
Weight
1.2
Rating
6.06
Should this hit the table?
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct confrontation and strategic depth.
¡cobardes! has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for ¡cobardes! is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.
Overview
While everyone in the village and the court is crying over the deceased King, you and his other heirs are thinking only of gaining that throne! ¡Cobardes! is a two-player intuition game, fast and simple. Each coward Prince recruits warriors, and in addition receives the support of a villain and a courtier in each battle. A battle is fought in different and subsequent combats. In each combat, two warriors face each other. When one of them overcomes the other by 2 or more points of strength, he gains the combat and grants the victory in that battle to his Prince. The game and the Crown will befall the player who achieves victory in three battles or, even better, the one who beats the rival Prince on the battlefield.
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