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Battleship Movie Edition box art
2012 Ranked #19,557

Battleship Movie Edition

This naval deduction game has players locate and sink an opponent’s fleet by calling coordinates. Salvo and special-operations modes add multiple shots, scans, reveals, and persistent powers that can turn a hit into total destruction.

Deduction Nautical Secret Unit Deployment Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

7+

Complexity

1.54/5

Rating

5.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.6/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 3.8/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The connection to the movie is tenuous (alien-looking ships on one side) but it's Battleship, after all. This is a throwback to the "classic" edition -- non-electronic with separate player boards that lock together into a futuristic-looking carrying case with a handle.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The connection to the movie is tenuous (alien-looking ships on one side) but it's Battleship, after all. This is a throwback to the "classic" edition -- non-electronic with separate player boards that lock together into a futuristic-looking carrying case with a handle. Play modes include: The time-worn original Battleship, with each player firing a single shot each turn. Almost equally-time-worn Salvo where you start out with five shots per turn and lose one each time one of your ships sinks. A "Special Ops" mode with a card draw each turn to determine player actions. Most of these are from 1-3 shots, but there's a variety of special actions, e.g.: attacking an entire row or column converting all future one-shot cards into salvoes (as in the Salvo game above) having the other player tell you a coordinate on their ship to hit scanning a row for number of hits (but not exactly where) firing one shot, then drawing and playing another card An "Advanced Special Ops" mode with a hand of the above cards, and two card actions (either draw or play) per turn. This last one can get confusing, as the rules for the cards are obviously written with the assumption that you're playing one per turn, requiring some house rules to fill in the logical holes. The last wrinkle is Comm Tower cards (which presumably has something to do with the movie) which persist when played. The first player to collect four of them has their subsequent shots go nuclear, destroying the entire target regardless of size with a single hit. The following is manufacturer's marketing copy, or at least written like it is: Includes three exciting games in one portable case that’s always ready for the battle. Play the traditional game, taking turns calling your shots. Or choose the Salvo game in which you stack up as many shots in one turn as you have ships afloat. Finally, call on the movie-based Special Ops cards for a third game. These strategy cards give you special powers such as Blitz, Scan, and Reveal as you plot to prevail over your enemy.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Age
7+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Kyle A. Koch Dan Sanfilippo

Publishers

1
Hasbro

Linked items

No published linked games yet.