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Agent Hunter box art
2013 Ranked #11,599

Agent Hunter

Deduction duel has agents attack rival safe houses by guessing hidden card values while protecting their own. Missed attacks reveal only higher or lower clues, and attacking from a safe house risks exposing it.

Abstract Bluffing Card Game Secret Unit Deployment Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

1.1/5

Rating

5.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you get to uncovering your target, however, the more you risk compromising your own position. Stealth and cunning are your greatest allies as only agents who remain hidden in the shadows will survive the hunt. During the game, players take turns choosing one of these actions: Attack from Your Hand Switch Agents Attack from Your Safe House When you attack from your hand, reveal one of your agent cards from your hand and target one of your opponent's safe houses. If the card is a match, you eliminate that safe house. Otherwise your opponent reveals whether your card is higher or lower than the hidden card in the safe house but does not reveal the numeral on that card. When you switch agents, you replace a face-down card from one of your safe houses with a card in your hand, possibly the same card. You can take this action at most five times during the game. When you attack from your safe house, you reveal one of your face-down safe house cards, then reveal an opponent's safe house. If the numbers match, your opponent's safe house is eliminated; otherwise your safe house is eliminated. Players keep swapping turns until all three of a player's safe houses are eliminated.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
12+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Mike Elliott

Artists

1
Harold Fay

Publishers

2
Alderac Entertainment Group IELLO

Linked items

No published linked games yet.