Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.
Players
2-8
Time
?-?
Age
14+
Weight
1.5
Rating
6.05
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.
About Time has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, About Time has a high replayability score of 8.14.
The final luck score for About Time is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the gameplay.
Teams compete to guess closest to the year of a historic event, which is read out from a Question Card. Winning teams collect tokens and roll the dice to move around the board in a race to the Center. The game includes a board, eight different characters to represent the teams playing, a sandglass timer, two dice, a scoresheet, six pencils, a novel magnetic category selection unit, question/answer cards, timecards, rules, and a mini-reference sheet. The game is played in rounds, the first of which is similar to a round of trivial pursuit. The second round introduces timecards, which tweaks gameplay by giving teams various powers, such as stealing points. The game sequence also changes to shake things up a bit. Very much like an exciting Trivial Pursuit, adding various new mechanics. Released at Spiel 2007.
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