ABG All Board Games
About Time box art

About Time

Players

2-8

Time

?-?

Age

14+

Weight

1.5

Rating

6.05

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.

Replay value

About Time has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, About Time has a high replayability score of 8.14.

Luck profile

The final luck score for About Time is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

Teams compete to guess closest to the year of a historic event, which is read out from a Question Card. Winning teams collect tokens and roll the dice to move around the board in a race to the Center. The game includes a board, eight different characters to represent the teams playing, a sandglass timer, two dice, a scoresheet, six pencils, a novel magnetic category selection unit, question/answer cards, timecards, rules, and a mini-reference sheet. The game is played in rounds, the first of which is similar to a round of trivial pursuit. The second round introduces timecards, which tweaks gameplay by giving teams various powers, such as stealing points. The game sequence also changes to shake things up a bit. Very much like an exciting Trivial Pursuit, adding various new mechanics. Released at Spiel 2007.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

4
Joe Gill Matt Gould (I) Iain McGill Michele Rosaus

Publishers

2
Californian Products Circa Circa

Linked items

No linked items imported yet.