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10 Dice box art

10 Dice

Players

2-8

Time

30-45

Age

10+

Weight

1

Rating

6.49

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions fairly frequently, but cooperation is not a significant aspect of the game.

Replay value

The game 10 Dice has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a moderate level of easiness to learn, making it accessible to a wide range of players. Overall, it provides a fresh and engaging experience each time it is played.

Luck profile

The final luck score for 10 Dice is 5, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls, but players have some ability to mitigate the effects of luck through strategic decisions. While luck plays a significant role, player strategy also has an impact on the game outcome.

Overview

Whether in competitive mode (with teams) or co-operative mode (starting with at least two players), everything in 10 Dice starts with a roll of the dice. Immediately, all players put their minds in action to find an association of ideas connecting the words written on the dice. An association could be a word, a place, a character, a title — anything is possible with no limits to ideas! Thus, Marie may grab the words "movie" and "boat" because she is thinking about "Titanic". The clock is ticking, and her partner Diego has thirty seconds to guess her idea. If he doesn't guess it, the opposing team has a chance to find Marie's word. In the co-operative mode, all players search simultaneously and guess one another's thoughts, but errors can be deadly! In this version, if Diego answers "Jaws", the pawn advances on the track of "not-so good ideas". After five errors, the game is over... As the rounds progress, the number of dice to be associated with one another increases, which increases the difficulty — and the fun!

Editions

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Credits

Designers

2
Yves Hirschfeld Thierry Saeys

Artists

1
Vincent Joassin

Publishers

1
Act in games

Linked items

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