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Keep Cool box art

Keep Cool

Players

3-8

Time

20-40

Age

13+

Weight

2

Rating

6.76

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

Keep Cool has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Keep Cool has a strong replayability score of 7.79.

Luck profile

Keep Cool has a moderate level of luck involved in the game. While random elements like card draws and dice rolls have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Keep Cool is a game where luck plays a moderate role, but player strategy and decisions are the primary factors in determining success.

Overview

A clever communication game for players who don’t fluster easily! A new word every 8 seconds… Is it a clue? An answer? Don’t lose the thread… and keep COOL ! Warm hand, cool head! Get your neighbour on your left to guess your 4 words AND guess the 4 words of your neighbour on your right. On your turn, you have 8 seconds to say 1 single word: EITHER to give the neighbour on your left a clue OR to answer and guess a word from your neighbour on your right. … and WITHOUT saying who you are speaking to!

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Credits

Designers

1
Dimitri Ferrière

Artists

1
Stivo

Publishers

1
Cocktail Games

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