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7th Sea Collectible Card Game box art
Rich game profile

7th Sea Collectible Card Game

A collectible card game about pirates. Each player starts with a ship and captain. Players strengthen their ships by hiring crew and collecting items. Conflict is usually done through cannon attacks or boarding/sword fights. Generally, players win by having the last standing capt...

Players

2-6

Time

?-?

Age

12+

Weight

2.48

Rating

6.70

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The 7th Sea Collectible Card Game has a high replayability score due to its great variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The 7th Sea Collectible Card Game has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A collectible card game about pirates. Each player starts with a ship and captain. Players strengthen their ships by hiring crew and collecting items. Conflict is usually done through cannon attacks or boarding/sword fights. Generally, players win by having the last standing captain.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

3
Dan Verssen Dave Williams (II) Erik Yaple

Artists

4
Eric David Anderson Michael Apice Toren Atkinson Edward Beard, Jr.

Publishers

2
Alderac Entertainment Group Flying Tricycle, LLC

Linked items

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