Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Players
2-4
Time
20-30
Age
12+
Weight
1.8
Rating
6.68
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct confrontation and strategic depth.
The game 24h has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game has moderate ease of learning, making it accessible to a wide range of players.
The final luck score for 24h is 5.67, indicating a moderate influence of luck. The game has a balanced mix of random elements and player strategy. Randomness plays a notable but not exclusive role in determining the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. Overall, luck and strategy have a relatively equal impact on the game.
24h is an asymmetrical deduction game. Players will have 4 missions to get in the roles of a legendary white collar thief, a U-Boot captain, a young mobster apprentice or king Minos mighty Minotaur. Each scenario offers a unique setting with different game mechanics and goals, where your deductive skills will be put to the test. —description from the publisher
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.