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1984: Animal Farm box art
2012 Ranked #22,777

1984: Animal Farm

Players negotiate, bluff, and form temporary alliances in a political strategy game, competing to gain absolute power over the Farm. Forced cooperation makes enemies necessary partners, while changing abilities and goals keep every pact vulnerable to betrayal.

Animals Bluffing Area Majority / Influence Team-Based Game

Players

3-5

Play time

60-90 min

Age

12+

Complexity

2.56/5

Rating

5.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"All Animal Comrades believe that 1984 was a great year for the Animal Farm—at least, the Ministry of Truth claims so..." 1984: Animal Farm, a new game by the designers of Alcatraz: the Scapegoat, presents a dystopian reality in which animals have overthrown their human masters. When the fires of the revolution died down, a political game began to establish the only proper totalitarian regime.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"All Animal Comrades believe that 1984 was a great year for the Animal Farm—at least, the Ministry of Truth claims so..." 1984: Animal Farm, a new game by the designers of Alcatraz: the Scapegoat, presents a dystopian reality in which animals have overthrown their human masters. When the fires of the revolution died down, a political game began to establish the only proper totalitarian regime. The players take the roles of animal dictators who will stop at nothing to gain absolute power over the global Farm. 1984: Animal Farm is a negotiation game for 3 to 5 players that's based on the concept of forced cooperation. On one hand, players share some business with their neighbors; on the other hand, they are divided by the will to win. The game favors efficient strategy, slick negotiations, and successful bluffing. At the same time, it forces the players to form temporary alliances with their enemies and keep an eye on their friends. All this makes each round of the game abound in heated talks (both public and secret), pacts, promises, and betrayals. Special abilities drawn before the game, along with the winning conditions, guarantee that no two games will be the same. "Remember, fellow revolutionaries: All animals are equal, but some are more equal than others!"

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
60–90 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

3
Rafa? Cywicki Krzysztof Cywicki Krzysztof Hanusz

Artists

1
Igor Myszkiewicz

Publishers

1
Ku?nia Gier

Linked items

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