ABG All Board Games
1942 box art

1942

Players

2

Time

?-?

Age

12+

Weight

2.2

Rating

5.67

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.

Replay value

The game has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and is moderately easy to learn. Overall, it offers a high level of replayability.

Luck profile

1942 has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Japan's Opening Moves in the Pacific - The simultaneous operations against Malaya, Java, and the Philippines." Map hexes are 85 nautical miles across, each turn equals one half a month, and units are brigade through regiment scale. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. Republished in Command Magazine Japan #57 in 2004, along with Minsk '41.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Marc W. Miller

Artists

1
Sawshun Yamagushi

Publishers

2
Game Designers' Workshop (GDW Games) Kokusai-Tsushin Co., Ltd. (?????)

Linked items

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