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1923 Cotton Club box art
2021 Ranked #3,248

1923 Cotton Club

Jazz-era economic game where players manage the Harlem Cotton Club during Prohibition and its rise to fame. Artists and illicit business create competing opportunities, so every decision must build a successful club while navigating its dangerous origins.

Card Game Economic Events Open Drafting

Players

2-4

Play time

45-60 min

Age

12+

Complexity

2.05/5

Rating

7.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1923 the bootlegger Owney Madden acquired an establishment in Harlem, New York, and named it the "Cotton Club".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1923 the bootlegger Owney Madden acquired an establishment in Harlem, New York, and named it the "Cotton Club". His idea was to use it as a cover to sell alcohol during Prohibition, but the place grew in popularity, and talented artists such as Duke Ellington, Louis Armstrong, Ethel Waters, and Cab Calloway turned it into a jazz mecca. In 1923 Cotton Club, you will oversee a club during the complex times of Prohibition. To smuggle in alcohol, you will have to look for partners in the criminal world and invest money to hire artists and improve your club. All to attract the most important and influential celebrities of the era... 1923 Cotton Club is played over a maximum of six rounds in which the players can use three pawns to select between different actions: make improvements, ask for a loan, get a tip-off, associate with gangsters, smuggling, hire artists and attract celebrities. All to collect more reputation than all the other clubs in New York! The player with the most reputation points at the end wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–60 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Pau Carles

Artists

1
Pedro Soto

Publishers

1
Looping Games

Linked items

No published linked games yet.