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1880: China box art
2010 Ranked #2,813

1880: China

Railroad investment game where players buy shares, expand Chinese railway companies, and run trains for wealth. Historical companies and network growth shape every portfolio, so each stock and track choice must build riches without losing control.

Strategy Games Economic Trains Auction/Bidding Stock Holding

Players

3-7

Play time

Not listed

Age

13+

Complexity

4.2/5

Rating

8.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins. 1880: China innovates on the 18xx model as follows: Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company. The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
3–7
Play time
300 min
Age
13+
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

2
Helmut Ohley Leonhard "Lonny" Orgler

Artists

1
Sofia Zhong

Publishers

2
Double-O Games Lookout Games

Linked items

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