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1856: Railroading In Upper Canada From 1856 box art
1995 Ranked #1,669

1856: Railroading In Upper Canada From 1856

Railroad finance game where investors buy and sell shares while companies build track across Upper Canada. Corporate operations and stock timing are inseparable, so each investment can create a fortune or leave a player holding the risk.

Strategy Games Economic Trains Auction/Bidding Stock Holding

Players

3-6

Play time

Not listed

Age

14+

Complexity

4.26/5

Rating

7.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on an map of eastern Canada.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on an map of eastern Canada. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is widely-regarded as one of the best. Plus each 18xx title adds new and different elements to the game. This game features the formation of the Canadian Government Railroad, and government loans as well as major obstacles for railroad growth. A game is finished when the bank runs out of money or one player goes bankrupt, and the player with the greatest personal holdings wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
300 min
Age
14+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

1
Bill Dixon

Artists

3
John Kamacher Mike Russo Chris Vande Voort

Publishers

1
Mayfair Games

Linked items

No published linked games yet.