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1824: Austria-hungary box art
2005 Ranked #6,328

1824: Austria-hungary

A railway investment game where players build track, run companies, and trade shares across Austria-Hungary. Directors control the major railways, but wealth comes from both company revenue and the value of a diverse personal portfolio.

Strategy Games Economic Trains Auction/Bidding Stock Holding

Players

3-6

Play time

Not listed

Age

14+

Complexity

3.78/5

Rating

7.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.3/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1824 Austria-Hungary is a railway building and share dealing game for 3-6 players. It is based on Francis Tresham's game 1829 and on Leonhard Orgler's game 1837.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1824 Austria-Hungary is a railway building and share dealing game for 3-6 players. It is based on Francis Tresham's game 1829 and on Leonhard Orgler's game 1837. Historical realities have, as far as possible, been taken into account. In other places the history should and must be written anew. The player who has the greatest wealth in cash and shares at the end of the game is the winner. A set of simple mechanisms form the basis of 1824 Austria-Hungary. You use the yellow, green, brown and grey tiles to create a rail network on the map. Just as in a real railway business, the track in the game connects railway stations to each other. The trains (train cards) make notional journeys from one station to the next and thereby earn money. The (imaginary) passengers pay for their journeys. The more numerous and the more important the stations on a train's journey are, the more money it earns for the company and its shareholders. In the game you and your fellow players can own up to 6 Mountain Railways, 4 Coal Railways, 7 forerunners of the National Railways, as well as shares in 3 National Railways and 5 Regional Railways. The Major Companies (the National and Regional Railways) belong to their shareholders. The player with the most shares in the company is the Director of that company and decides how the company will act.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
300 min
Age
14+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

2
Helmut Ohley Leonhard "Lonny" Orgler

Publishers

1
Double-O Games