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13 Days: The Cuban Missile Crisis, 1962 box art
2016 Ranked #895

13 Days: The Cuban Missile Crisis, 1962

Two-player Cold War card game where rivals manage the Cuban Missile Crisis across thirteen tense days. Gaining prestige can escalate the crisis toward nuclear war, so every card must advance your position without crossing the brink.

Wargames Bluffing Modern Warfare Action/Event Advantage Token

Players

2

Play time

Not listed

Age

10+

Complexity

2.32/5

Rating

7.22

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options? Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days. 13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre. Official FAQ/ERRATA Designer Diary

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Asger Harding Granerud Daniel Skjold Pedersen

Artists

1
Jacob Walker

Publishers

2
Jolly Roger Games Ultra PRO

Linked items

No published linked games yet.