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Crisis 2020 box art

Crisis 2020

Players

2

Time

?-?

Age

12+

Weight

1.86

Rating

6.71

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Crisis 2020 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Crisis 2020 provides a fresh and engaging experience with a high replayability factor.

Luck profile

The final luck score for Crisis 2020 is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

When developing tensions break out into open conflict, all of America becomes a war zone as the Government and Rebels clash. The crisis is at hand, but armed conflict is only half the battle because modern wars are also fought on a ‘data’ front of public opinion. CRISIS 2020 offers players fascinating choices between force and finesse – between striking power and subtlety, as they strive to raise new recruits while converting, neutralizing, and eliminating the opposition using cutting edge ‘Cyberwar’ concepts that are employed by armed forces and insurgents all over the world. And it is the preservation and use of political power, in the form of Crisis Cards, which can make or break an operation. Should you consolidate regional governments to ensure local control? Call out the National Guard to defend a region and improve its ability as a recruiting ground? Send in an FBI Strike Force to deal with the rabble-rousers and cyber-punks? Suspend elections? Issue an Emergency Decree? Or seek Foreign Intervention from the U.N., South America, Canada, Mexico, or NATO? Time scale: Each Game Turn equals 4 months Unit scale: Military Divisions and Brigades Game Components: One 11" x 17" full color game map One 8-page, illustrated, color rules book One scenario listing / game setup sheet Two player aid sheets 80 Crisis cards 120 full-color, mounted, two-sided die-cut game pieces Reimplements: Crisis: 2000 Buy Microbadge

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Editions

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Credits

Designers

1
Joseph Miranda

Artists

2
Tim Allen Alan Emrich

Publishers

1
Victory Point Games

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