allboardgames.com
Crisis 2020 box art
2007 Ranked #18,227

Crisis 2020

A modern conflict wargame has Government and Rebel forces recruit, control regions, and contest public opinion through force and cyberwar. Crisis cards enable political actions that can transform a military operation or undermine it.

Wargames Modern Warfare Political Area Majority / Influence Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

1.86/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

When developing tensions break out into open conflict, all of America becomes a war zone as the Government and Rebels clash. The crisis is at hand, but armed conflict is only half the battle because modern wars are also fought on a ‘data’ front of public opinion.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

When developing tensions break out into open conflict, all of America becomes a war zone as the Government and Rebels clash. The crisis is at hand, but armed conflict is only half the battle because modern wars are also fought on a ‘data’ front of public opinion. CRISIS 2020 offers players fascinating choices between force and finesse – between striking power and subtlety, as they strive to raise new recruits while converting, neutralizing, and eliminating the opposition using cutting edge ‘Cyberwar’ concepts that are employed by armed forces and insurgents all over the world. And it is the preservation and use of political power, in the form of Crisis Cards, which can make or break an operation. Should you consolidate regional governments to ensure local control? Call out the National Guard to defend a region and improve its ability as a recruiting ground? Send in an FBI Strike Force to deal with the rabble-rousers and cyber-punks? Suspend elections? Issue an Emergency Decree? Or seek Foreign Intervention from the U.N., South America, Canada, Mexico, or NATO? Time scale: Each Game Turn equals 4 months Unit scale: Military Divisions and Brigades Game Components: One 11" x 17" full color game map One 8-page, illustrated, color rules book One scenario listing / game setup sheet Two player aid sheets 80 Crisis cards 120 full-color, mounted, two-sided die-cut game pieces Reimplements: Crisis: 2000 Buy Microbadge

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Tim Allen Alan Emrich

Publishers

1
Victory Point Games

Linked items

No published linked games yet.