ABG All Board Games
100 Swords: The Red Dragon's Dungeon box art

100 Swords: The Red Dragon's Dungeon

Players

1-2

Time

?-?

Age

13+

Weight

1.38

Rating

6.65

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is not much emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a good balance between accessibility and depth. Overall, 100 Swords: The Red Dragon's Dungeon has a strong replayability score of 7.7.

Luck profile

The final luck score for 100 Swords: The Red Dragon's Dungeon is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. While random elements like dice rolls and card draws have a notable impact on the game, players also have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, luck plays a significant role in the game, but player strategy is also crucial for success.

Overview

100 Swords: The Red Dragon's Dungeon is a sword based dungeon crawling micro deck builder! Load up with as much as you can carry and run head first into the dungeon, exploring rooms and revealing monsters, all while keeping track of hidden treasures and swords! During play, you must efficiently play the 5 cards in your hand for any combination of movement, strength, or energy. Movement advances you deeper into the dungeon allowing you to peek at or reveal the cards along the way. Monsters you find can only be defeated with strength. New items (and swords!) are acquired by spending cards in your hand for energy. Many items have effects that will further expand your tactical options as your deck grows. As you defeat monsters and pick up loot, do your best to remember where everything is hidden. Treasures and slain monsters are worth gold, so get collecting! Once the dungeon has been thoroughly ransacked, or the boss is defeated, whoever has the most gold wins!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Clayton Grey Samuel Strick

Artists

1
Samuel Strick

Publishers

1
Laboratory Games

Linked items

No linked items imported yet.