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100 Swords: The Blue Mammoth's Dungeon box art

100 Swords: The Blue Mammoth's Dungeon

Players

1-2

Time

?-?

Age

13+

Weight

1.5

Rating

6.70

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is significant strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players and offers a consistent and engaging experience. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth. Overall, it has a strong replayability score of 7.95 out of 10.

Luck profile

The final luck score for 100 Swords: The Blue Mammoth's Dungeon is 6, indicating a balanced mix of luck and strategy. The game has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning, which increases the influence of player strategy. Overall, the game outcome is determined by a combination of luck and player strategy, with neither factor dominating the other.

Overview

100 Swords: The Blue Mammoth's Dungeon is a sword based dungeon crawling micro deck builder! Load up with as much as you can carry and run head first into the dungeon, exploring rooms and revealing monsters, all while keeping track of hidden treasures and swords! During play, you must efficiently play the 5 cards in your hand for any combination of movement, strength, or energy. Movement advances you deeper into the dungeon allowing you to peek at or reveal the cards along the way. Monsters you find can only be defeated with strength. New items (and swords!) are acquired by spending cards in your hand for energy. Many items have effects that will further expand your tactical options as your deck grows. As you defeat monsters and pick up loot, do your best to remember where everything is hidden. Treasures and slain monsters are worth gold, so get collecting! Once the dungeon has been thoroughly ransacked, or the boss is defeated, whoever has the most gold wins! This deck is a standalone dungeon complete with items, monsters, and a Boss, the dreaded Blue Mammoth. This dungeon has hard hitting monsters and harder hitting swords.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Clayton Grey Samuel Strick

Artists

1
Samuel Strick

Publishers

1
Laboratory Games

Linked items

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