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Mechanism: Hand Management, Area Majority / Influence
Classification: Decades: The 1950's
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Cuba Libre
7.68Commit presence to key areas and fight for influence where it matters.
Year2013
Players1-4
Time?-?
Weight3.59
Age14+
Wargames
Economic
Modern Warfare
Political
Area Majority / Influence
Area Movement
Dice Rolling
Components: Multi-Use Cards
Country: Cuba
Colonial Twilight: The French-algerian War, 1954-62
7.69Commit presence to key areas and fight for influence where it matters.
Year2017
Players1-2
Time90-300
Weight3.86
Age12+
Wargames
Modern Warfare
Wargame
Area Majority / Influence
Area Movement
Dice Rolling
Components: Multi-Use Cards
Country: Algeria
Age Of Comics: The Golden Years
7.59Place workers to claim actions and turn resources into plans.
Year2023
Players1-4
Time50-120
Weight2.55
Age13+
Card Game
Comic Book / Strip
Economic
End Game Bonuses
Hand Management
Open Drafting
Cities: New York (New York, USA)
Crowdfunding: Kickstarter
Swinging Jivecat Voodoo Lounge
6.44Build routes and networks to connect locations efficiently.
Year2016
Players2-5
Time?-?
Weight2.59
Age21+
Strategy
Thematic
Mature / Adult
Number
Territory Building
Area Majority / Influence
Hand Management
Network and Route Building
Crowdfunding: Kickstarter
Decades: The 1950's
I Am The Fourth Wall
6.73Spend limited actions each turn to balance movement, setup, and scoring.
Year2019
Players1-7
Time30-45
Weight2.63
Age14+
Card Game
Horror
Action Points
Hand Management
Team-Based Game
Crowdfunding: Kickstarter
Decades: The 1950's