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I Am The Fourth Wall box art
2019 Ranked #11,462

I Am The Fourth Wall

Asymmetrical horror card game has investigators close five gates to save humanity while the Wall seeks to open them to nightmare. Drawing on madness grants investigators power but also strengthens their opponent.

Card Game Horror Action Points Variable Player Powers

Players

1-7

Play time

30-45 min

Age

14+

Complexity

2.63/5

Rating

6.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

I Am The Fourth Wall is an asymmetrical card game of Lovecrafian, Cthulhu horror set in jiving 1950’s suburbia. It focuses on tight teamwork and coordination, careful hand management, and the option to take on high risk/reward strategies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

I Am The Fourth Wall is an asymmetrical card game of Lovecrafian, Cthulhu horror set in jiving 1950’s suburbia. It focuses on tight teamwork and coordination, careful hand management, and the option to take on high risk/reward strategies. With 4 ways to play, one player or an AI deck, takes on the role of the Wall, one of the many ancient beings hell-bent on driving the world into perpetual madness, seeking to five gates to the nightmare world beyond. They will face o? against the remaining 1-6 players, who become the Investigators: everyday people such as waitresses, detectives, and street magicians, who know that their only chance to save humanity lies in closing all of the gates, and thus banishing The Wall from their world... for a time. The Wall acts between each of the Investigators’ turns, using an action point system to hinder the Investigators, summon monsters, or use unique abilities, as they work towards tearing apart reality. The Investigators, with their diverse special abilities, use an elegant and streamlined symbol matching mechanic to destroy the nightmares plaguing the streets. Investigators can even draw upon the very essence of madness, gaining a powerful edge at the cost of providing an advantage to the Wall —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–7
Best with
1–5
Play time
30–45 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Damien Schneider

Artists

1
Damien Schneider

Publishers

1
Slinky Gibbon Games

Linked items

No published linked games yet.