Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
I Am The Fourth Wall is an asymmetrical card game of Lovecrafian, Cthulhu horror set in jiving 1950’s suburbia. It focuses on tight teamwork and coordination, careful hand management, and the option to take on high risk/reward strategies.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Read the full game description
I Am The Fourth Wall is an asymmetrical card game of Lovecrafian, Cthulhu horror set in jiving 1950’s suburbia. It focuses on tight teamwork and coordination, careful hand management, and the option to take on high risk/reward strategies. With 4 ways to play, one player or an AI deck, takes on the role of the Wall, one of the many ancient beings hell-bent on driving the world into perpetual madness, seeking to five gates to the nightmare world beyond. They will face o? against the remaining 1-6 players, who become the Investigators: everyday people such as waitresses, detectives, and street magicians, who know that their only chance to save humanity lies in closing all of the gates, and thus banishing The Wall from their world... for a time. The Wall acts between each of the Investigators’ turns, using an action point system to hinder the Investigators, summon monsters, or use unique abilities, as they work towards tearing apart reality. The Investigators, with their diverse special abilities, use an elegant and streamlined symbol matching mechanic to destroy the nightmares plaguing the streets. Investigators can even draw upon the very essence of madness, gaining a powerful edge at the cost of providing an advantage to the Wall —description from the publisher