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Swinging Jivecat Voodoo Lounge box art
2016 Ranked #8,273

Swinging Jivecat Voodoo Lounge

A card strategy game has voodoo spirits build social cliques, claim trend rewards, and score magical monkeys. Contact configurations power spells and bonuses, while scarce party people create direct competition.

Strategy Games Mature / Adult Number Area Majority / Influence Pattern Building

Players

2-5

Play time

Not listed

Age

21+

Complexity

2.59/5

Rating

6.44

Not enough signal Highly interactive Not enough signal

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Interaction 3.6/5

Highly interactive

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How it plays

How does it play?

You and your fellow voodoo spirits have traveled back in time to poke a little fun at the hepcats of the 1950s cocktail culture.

Core mechanisms

Key systems that shape the decisions players make.

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You and your fellow voodoo spirits have traveled back in time to poke a little fun at the hepcats of the 1950s cocktail culture. Your mystical influences will link these lounge-goers into social cliques that give you access to the coolest party-people that all the hipsters want to be near. Mix a few drinks, rack up the magical monkey points, and crown yourself king of the Swinging Jivecat Voodoo Lounge. Score monkeys to hang on your martini glass by adding Jivecat contacts to your clique and claiming Trend cards through skillful manipulation of your lounge contacts. Be the player with the most monkeys at the end of the round in which a player scores their fifteenth monkey and be crowned the winner! Players are dealt a hand of four cards and on their turn use those cards for their face value to claim low-brow contacts in the lounges or use the card's special powers to claim Jivecat contacts and cast spells (Zombie, Rada, Cheval, and Voodoo). For example, a 4 Zombie can be used to claim a "4" contact in the Lava Lounge. Card values can be added and subtracted from each other, allowing players to pinpoint just the right contacts to advance their plans. However, the player could use the card for its Zombie spell, instead. By paying a skull, they can place the card in their tableau as an extension of their hand allowing them to use that card's value for many turns in the future. In these ways, players create "cliques" of linked contacts in and among the four cocktail lounges (Lava, Cocoa, Tiki, and Neptune) trying to schmooze their way to the Jivecat contacts that score points. The contacts are limited though, so several players may be angling for a specific Jivecat. During play, a series of Skull Cards allow players to gain skull token reward that power their voodoo spells, and a Trend Card track presents players with monkey rewards for achieving specific contact configurations. The Trend cards also provide special bonus abilities to the players if they can maintain the required configurations. Each player has a martini glass to hold the contact chips and scores are kept through hanging cocktail monkeys on the rim of the player's glass. Orange monkeys are 1 point and blue monkeys are 5 points. Game end is triggered when one player reaches fifteen monkey points. The round is completed, bonus monkeys are rewarded for trends that have been maintained, and the player with the most monkeys wins. To add to the cocktail themed fun, each card also has a different cocktail recipe for adult players to mix and enjoy.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
60 min
Age
21+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Seth Roback

Artists

1
Sergi Marcet

Publishers

1
Daily Magic Games

Linked items

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