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Blitzkrieg!: World War Two In 20 Minutes
Build a deck or pool that turns small actions into stronger combos.
Air, Land, & Sea
Manage cards in hand to time plays, combos, and scoring windows.
Risk: Star Wars Edition
Play event cards to drive map pressure and long-term timing.
Resist!
Build a deck or pool that turns small actions into stronger combos.
Air, Land, And Sea: Critters At War
Commit presence to key areas and fight for influence where it matters.
Iron Curtain
Play event cards to drive map pressure and long-term timing.
Air, Land, & Sea: Spies, Lies, & Supplies
Manage cards in hand to time plays, combos, and scoring windows.
The Battle For Hill 218
Place tiles carefully to build spatial scoring patterns.
Hoplomachus: Origins
Build a deck or pool that turns small actions into stronger combos.
Turncoats
Maneuver forces across tactical or historical battle maps.
Fort Sumter: The Secession Crisis, 1860-61
Play event cards to drive map pressure and long-term timing.
Nuclear Escalation
Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.
1565: St. Elmo's Pay – The Great Siege Of Malta
Solve a self-contained solo challenge against the game system.
In the Shadows: Resistance in France 1943 - 1944
Force the opponent to spend scarce actions clearing pressure; a modest local move can be stronger than a flashy event if it changes the end-turn resource balance.
Milito
Build a deck or pool that turns small actions into stronger combos.
Saga Of The Northmen
Commit presence to key areas and fight for influence where it matters.
Down In Flames: Locked-on
Solve a self-contained solo challenge against the game system.
Punica: Rome vs Carthage
Threaten more than one region, hold flexible events until the opponent commits, and treat tempo as a resource rather than fighting every battle.
To The Death!
Play linked scenarios where mission goals shape each session.
Major General: Duel Of Time
Commit presence to key areas and fight for influence where it matters.
Burning Rome: Rome's Nightmare
Build a deck or pool that turns small actions into stronger combos.
The Landing: Gallipoli 1915
Maneuver forces across tactical or historical battle maps.
Draconium
Build a deck or pool that turns small actions into stronger combos.
To War!
Play event cards to drive map pressure and long-term timing.