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Dungeons & Dragons Dice Masters: Trouble In Waterdeep Campaign Box
7.26Build a deck or pool that turns small actions into stronger combos.
Magalon
5.89Race across a track or map while timing movement and upgrades.
Reign In Hell: Demonic Skirmish Combat
7.85Play linked scenarios where mission goals shape each session.
Atlantis: Island Of Gods
6.20Spend limited actions each turn to balance movement, setup, and scoring.
Magic: The Gathering – Duel Decks: Heroes Vs. Monsters
7.44Play event cards to drive map pressure and long-term timing.
Labyrinth: The Duel
5.99Build routes and networks to connect locations efficiently.
Heroscape: Age Of Annihilation
9.43Move pieces across a map while planning position and timing.
Claim Kingdoms: Das Grosse Duell Um Den Thron!
7.30Place tiles carefully to build spatial scoring patterns.
Tiny Woodys
7.41Use clues and contradictions to deduce hidden information.
Phenomena
6.56Move forces between areas to control positions and pressure rivals.
Hero: Tales Of The Tomes
7.64Manage cards in hand to time plays, combos, and scoring windows.
Quest For The Dragonlords (second Edition)
6.16Move forces between areas to control positions and pressure rivals.
Dwarf King's Hold: Green Menace
7.00Roll dice and choose how to use the results for tactical outcomes.
Magic: The Gathering – Duel Decks: Elspeth Vs. Kiora
7.47Play event cards to drive map pressure and long-term timing.
Yashima: Legends From Fairytale
7.37
Runes & Regulations
6.05Collect matching sets while timing when to score or trade them.
Princes Of The Dragon Throne
6.41Place workers to claim actions and turn resources into plans.
Slavika
5.87Commit presence to key areas and fight for influence where it matters.
The Damsel's Tale
6.83
Chain Mail: Adventures Of Earthshine
7.01Coordinate with teammates to solve the game's shared challenge.
Ember: The Magical Card Game
6.67Remember hidden information and use recall to make better choices.
Minecraft: Heroes Of The Village
6.08Build a deck or pool that turns small actions into stronger combos.
Clan War
6.48Play event cards to drive map pressure and long-term timing.
Quest Stories
6.69Shape the story through prompts, choices, and table-driven outcomes.