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British Rails
6.94Move goods between locations while optimizing routes and timing.
Nile Deluxor
6.84Manage cards in hand to time plays, combos, and scoring windows.
Crimson Company
7.24Compete for contested options while managing cost and timing.
New Dawn
6.82Place tiles carefully to build spatial scoring patterns.
Gold!
6.71Remember hidden information and use recall to make better choices.
Cover Your Assets
6.40Collect matching sets while timing when to score or trade them.
13 Minutes: The Cuban Missile Crisis, 1962
6.37Play event cards to drive map pressure and long-term timing.
Art Decko
6.92Build a deck or pool that turns small actions into stronger combos.
Captains Of Industry
7.08Commit presence to key areas and fight for influence where it matters.
The Cousins' War
7.10Maneuver forces across tactical or historical battle maps.
1841: Railways In Northern Italy
8.00Build routes and networks to connect locations efficiently.
Family Business
6.07Manage cards in hand to time plays, combos, and scoring windows.
Boomerang: Europe
6.84Mark choices on a sheet to build patterns and complete objectives.
Court Of The Medici
6.61Manage cards in hand to time plays, combos, and scoring windows.
Mint Delivery
6.19Move goods between locations while optimizing routes and timing.
Blank Slate
6.73Create or guess words from clues, letters, and table pressure.
Speculation
6.67Remember hidden information and use recall to make better choices.
Street Fighter: The Miniatures Game
7.30Build a deck or pool that turns small actions into stronger combos.
Auf Achse
6.23Move goods between locations while optimizing routes and timing.
Star Munchkin
6.11Draft from shared options to assemble a plan over successive turns.
Cartaventura: Lhasa
6.53Coordinate with teammates to solve the game's shared challenge.
Arkham Noir: Case #2 – Called Forth By Thunder
7.11Collect matching sets while timing when to score or trade them.
Early American Chrononauts
6.59
Friese's Landlord
6.49Draft from shared options to assemble a plan over successive turns.