Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Playtime is over! Your parents, siblings, and neighbors have all been trying to bite you, and it's really getting in the way of your playtime.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Read the full game description
Playtime is over! Your parents, siblings, and neighbors have all been trying to bite you, and it's really getting in the way of your playtime. You've got a baseball and a narf gun, though, so it's go time! THEY need a time out! Zombies!!! Jr. reimplements the Zombies!!! miniatures game with larger, thicker and fewer tiles in the playing area and artwork suitable for the entire family. Game play allows for younger kids to play while still getting the feel of the Zombies!!! game. Game contains 15 tiles, 30 cards, 50 zombie figures, 6 player pawns, "Pow" and brain tokens and a die. You can play against each other, with a buddy or as a group. The goal is to get to the center square of the Helipad first or with your buddy or as a group without anyone losing all of their brains!