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Gravity Superstar box art

Gravity Superstar

Players

2-6

Time

15-30

Age

7+

Weight

1.31

Rating

6.69

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Gravity Superstar has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Gravity Superstar offers a high level of variability with its gameboard, allowing for different experiences each time. The presence of expansions adds to the replay value, and the game offers deep strategic possibilities. The player interaction score is average, and the game scales well with different player counts. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Gravity Superstar has a strong replayability score of 8.08.

Luck profile

Gravity Superstar has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

At the edge of known space, the most famous adventurers converge on a strange little planet that is uniquely capable of attracting precious stardust with its befuddling gravity. These adventurers are there to collect as much of this rare resource as they can, while their rivals constantly try to steal it. You are one of these superstars on a quest for wealth, and you must overcome the gravitational challenges set before you! What is really original about Gravity Superstar is the manner in which the players' pawns move: Each turn, they move one or two spaces, then they are affected by gravity, which makes them fall until they are stopped by a platform. This effect is made possible by the fact that the pawns are used lying down on the board. Thus, they move up (above their head), down (below their feet), left, or right. During its movement, a pawn can collect stars (to score points at the end of the game) or replay tokens (to take a second consecutive turn), and eject opponents' pawns from the board.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Julian Allain

Artists

1
Gyom

Publishers

4
2Tomatoes Games Gém Klub Kft. Happy Baobab Sit Down!

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