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Zombie Dice box art
Rich game profile

Zombie Dice

Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects...

Players

2-99

Time

10-20

Age

10+

Weight

1.1

Rating

6.23

Should this hit the table?

Quick read before the metadata.

Moderate interaction

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 2.7

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 1.7

Luck-sensitive

Table feel

Moderate interaction

Replay value

Zombie Dice offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, offering a good balance between depth and accessibility. Overall, Zombie Dice has a strong replayability score of 7.66 out of 10.

Luck profile

Zombie Dice has a moderate influence of luck. The game outcome is predominantly determined by random elements like dice rolls, with little room for players to influence or mitigate the effects of randomness. While some strategic decisions can influence the outcome, luck still plays a significant role. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

What ABG knows about this game

Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Steve Jackson (I)

Artists

1
Alex Fernandez (I)

Publishers

1
Steve Jackson Games