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Mars Attacks: The Dice Game box art
2014 Ranked #8,854

Mars Attacks: The Dice Game

A push-your-luck dice game has Martians attack cities, lock useful symbols, and subjugate the largest share of Earth. Pushing for more guns risks nuclear busts, while partial progress can be saved for later attacks.

Party Games Dice Science Fiction Re-rolling and Locking Dice Rolling

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.19/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Mars Attacks: The Dice Game, the Martian players compete to see who can subjugate which U.S. cities first.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Mars Attacks: The Dice Game, the Martian players compete to see who can subjugate which U.S. cities first. At the start of the game, four stacks of cards are dealt out randomly, with each stack having as many cards as players. On a turn, the player first declares which city they want to attack, then rolls all ten dice. Any dice showing the "nuke" symbol are locked and cannot be rerolled. Laser guns are similarly locked, allowing the player to reroll only the alien heads. If the player rerolls and ever has as many nuke symbols showing as the number on the face-up cards and the supplementary token, their turn ends; otherwise they can stop at any time, and if they don't have enough guns or alien heads to claim their target, they mark their total with one of their tokens, allowing them to add on to this number on a future turn — assuming that someone else doesn't claim the card first. Some city cards have special powers, such as Seattle's, which allows you to place one die on the symbol of your choice prior to rolling. Las Vegas, true to its nature, wants you to go bust multiple times in order to claim the card. Whoever ends up decimating the largest portion of the earth wins. Ak ak ak ak ak!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
20 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

2
Samuel Mitschke Philip Reed

Publishers

2
Edge Entertainment Steve Jackson Games

Linked items

No published linked games yet.