Table feel
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
The boss is going to retire. As one of his lieutenants, you need to take over the reins of the family. But you're not alone in this race... Gather as many minions as possible to show that you are a true leader. Don't be too power-hungry though, as it would displease the boss-he c...
Players
2-4
Time
?-?
Age
8+
Weight
1.15
Rating
6.37
Should this hit the table?
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Gang of Dice has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
The final luck score for Gang of Dice is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, with neither factor dominating the other.
Overview
The boss is going to retire. As one of his lieutenants, you need to take over the reins of the family. But you're not alone in this race... Gather as many minions as possible to show that you are a true leader. Don't be too power-hungry though, as it would displease the boss-he could even get rid of you with a bomb! How far will you go to take his place? Each round, players reveal a Warning card that displays a particular dice combination or threshold. Each player chooses any number of their dice and rolls them. Your goal is to obtain the highest result without triggering the combination indicated on the card. The player who manages to do that wins the round and gains the dice rolled by all players. At the end of the game, the player with the most dice wins. —description from the publisher
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