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Tatari box art

Tatari

Players

2-5

Time

?-?

Age

10+

Weight

1.2

Rating

6.89

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Tatari has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Tatari offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. While the player interaction score is average, the scalability of the game is commendable, adapting well to different player counts. The easiness to learn score falls within an acceptable range, making it accessible to new players while still offering depth. Overall, Tatari has a strong replayability score of 7.85, indicating its ability to provide fresh and engaging experiences with each playthrough.

Luck profile

Tatari has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players also have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Your group of friends is haunted by mysterious Japanese dolls. You try to lift their curse by confining them to a magical shrine. But only one of you can escape. Every player starts with 10 cursed dolls they need to get rid of. With 6 dice they try to roll a combination of numbers and dolls to determine which shrine tile to use and how many dolls you will lose or win. The dolls that other players lose might be picked up again. Only the last shrine gets rid of the dolls permanently. The first player to start their turn without any dolls wins.

Editions

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Credits

Designers

1
Reiner Knizia

Publishers

1
Studium Mundi (????????)

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