Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Zebra-Schwein will have your children committing unspeakably horrible genetic experiments in the comfort and safety of their own home.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Zebra-Schwein will have your children committing unspeakably horrible genetic experiments in the comfort and safety of their own home. No, actually Zebra-Schwein only has children draw unspeakably horrible genetic experiments, specifically the combination of two animals as determined by a secret die roll. To set up the game, lay out the six animal tiles in a circle; each tile shows a die face next to the animal: zebra is 1, mouse is 2, etc. On a turn, a player secretly rolls two dice in a cup, rerolling if necessary to get different results on each die. The player then starts to draw one animal that has features of both animals rolled, say, a zebeera or a pifrog. When any of the other players think they know what is being drawn, they grab the grunting plastic zebra-schwein and give their answer. If wrong, that player is out for the round; if correct, that player and the drawer each win an animal card. Then the next player clockwise starts a new round. Whoever collects the most animal cards wins!