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Really Bad Art box art

Really Bad Art

Players

3-6

Time

20-40

Age

12+

Weight

1

Rating

6.95

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is less emphasis on cooperation.

Replay value

Really Bad Art has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. The strategic possibilities and room for improvement make it engaging for players. The game scales well with different numbers of players and is relatively easy to learn, providing a balanced and enjoyable experience overall.

Luck profile

The final luck score for Really Bad Art is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Really Bad Art is what you're making in this party game, but not because you're a terrible drawer, no — only because you have exactly six seconds to see what you're supposed to draw, then draw it! Each round, each player secretly takes a card with two phrases like "lack of confidence", "quality of life", "constructive criticism", or "yikes!", then draws a representation of one of those phrases based on whichever color was chosen. Those cards are then shuffled with a dummy card and laid out next to the game board, after which everyone secretly votes on which piece of art corresponds to which card. Guess correctly, and you score two points; have others guess your phrase correctly, and you score one point. Rounds continue until someone has scored thirty or more points and won the game!

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Credits

Designers

1
Forrest-Pruzan Creative

Publishers

1
Wonder Forge

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