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Zauberschwert & Drachenei box art
2003 Ranked #8,178

Zauberschwert & Drachenei

A fantasy adventure game has mages choose quests, gain magical energy, and defeat creatures for power stones. Players can auction rewards or cooperate against monsters, balancing greater gains against shared success.

Strategy Games Bluffing Card Game Auction/Bidding Set Collection

Players

2-4

Play time

Not listed

Age

12+

Complexity

1.93/5

Rating

6.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You must defeat creatures to collect power stones and win the game. At your disposal you have Spells, Artifacts and Herbs to help you defeat the creatures.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You must defeat creatures to collect power stones and win the game. At your disposal you have Spells, Artifacts and Herbs to help you defeat the creatures. Each turn, each player receives two Magical Energy. Then, two Adventure cards are drawn. Each player sends his mage to one of these cards, or passes (which will give him an additional Energy). After all players have allocated their mages, the Adventure cards are resolved. There are four types of card: Magic Spell: This spell is auctioned off between the mages who were sent to this card. It is paid for in Energy, and it can be used to get more energy or victory points. Orb: Each mage who was sent here gets a certain amount of Energy. Holy Site: Each mage who was sent here gets a certain amount of victory points and a random Artifact card. Monster: The monster card is auctioned off the mages who were sent to this card. The player that wins it, defeats the monster and gets an amount of Magical Energy and/or victory points. The players may also decide to skip the auction and cooperate to defeat the monster, which will yield less reward. After the Adventures have been resolved, players may trade and play Artifacts (some Artifacts are only useful in pairs). Played Artifacts will give Magical Energy and/or victory points. The game continues until the deck of Adventure Cards is depleted; the player with the most victory points wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Jochen Schwinghammer

Artists

1
Jochen Schwinghammer

Publishers

1
Adlung-Spiele

Linked items

No published linked games yet.