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Animal Mind box art
2016 Ranked #13,484

Animal Mind

Bluffing card game has players offer products while truthfully revealing only a type or value, seeking the best-scoring collection. Limited refusal options and tricky scoring make concealment useful without allowing lies.

Animals Bluffing Set Collection Trading

Players

2-4

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

User summary Tell part of the truth to mislead your opponents! Keen intuition is required for the business!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

User summary Tell part of the truth to mislead your opponents! Keen intuition is required for the business! ???????? (Animal Mind) is a bluffing game where you may not tell a lie. Each turn, you draw a product card, on which a product type and value is written. No matter if you want the card or not, you must offer it to one opponent, disclosing either type or value of the product. You may not tell a lie in the disclosure, but there is some room for the opponent to deduce the untold part, and that's where you may confuse the opponent. The opponent takes the product if your offer is accepted, otherwise it is yours. When you are offered a product by an opponent, you may not always accept or refuse the offer. When you have already used up your refuse attempt, you have to accept the next offer to regain a refuse attempt, and vice versa. You score victory points according to the products you have collected, but because of tricky scoring rules, you sometimes don't want a certain kind of cards. When you draw such a card, your bluffing skill is tested. Try to give the card to an opponent, pretending it is not a bad card for you. At the end of the game, the highest scorer wins the game. Publisher's summary ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
?????(Kashio Tadahide)

Artists

1
Ryo Sasaki (????)

Publishers

2
cosaic Group SNE

Linked items

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