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Animal Mind box art

Animal Mind

Players

2-4

Time

?-?

Age

8+

Weight

2

Rating

6.40

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Animal Mind has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is not much emphasis on cooperation in the game.

Replay value

Animal Mind has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Animal Mind has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

User summary Tell part of the truth to mislead your opponents! Keen intuition is required for the business! ???????? (Animal Mind) is a bluffing game where you may not tell a lie. Each turn, you draw a product card, on which a product type and value is written. No matter if you want the card or not, you must offer it to one opponent, disclosing either type or value of the product. You may not tell a lie in the disclosure, but there is some room for the opponent to deduce the untold part, and that's where you may confuse the opponent. The opponent takes the product if your offer is accepted, otherwise it is yours. When you are offered a product by an opponent, you may not always accept or refuse the offer. When you have already used up your refuse attempt, you have to accept the next offer to regain a refuse attempt, and vice versa. You score victory points according to the products you have collected, but because of tricky scoring rules, you sometimes don't want a certain kind of cards. When you draw such a card, your bluffing skill is tested. Try to give the card to an opponent, pretending it is not a bad card for you. At the end of the game, the highest scorer wins the game. Publisher's summary ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

Editions

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Credits

Designers

1
?????(Kashio Tadahide)

Artists

1
Ryo Sasaki (????)

Publishers

2
cosaic Group SNE

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