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Zargos box art
1990 Ranked #11,397

Zargos

Area-control war game has fantasy races attack territories, gain points, buy reinforcements, and seize the Zargos capital. Holding entire kingdoms grants magic cards, while occupying four central areas wins immediately.

Fantasy Medieval Area Movement Variable Player Powers

Players

2-6

Play time

Not listed

Age

12+

Complexity

2.69/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Principle of the game: The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Principle of the game: The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons. The world Zargos consists of 5 continents and 11 kingdoms. The central province contains the players' goal: the Forbidden City, the capital of Zargos. In each game round, a player can perform attacks (with his troops) from the territories he occupies, then rearrange his forces. Controlling a territory give points and these points are used to buy reinforcements and boats. The control of an entire kingdom allows to buy magic cards. These cards have magical effects affecting some aspect of the game. Each race has characteristics and features that confer advantages in combat or reorganization. Combats are resolved with D6 and the results depends on the number of units participating in the fight. When someone occupies the 4 central areas of the kingdom of Zargos it is declared winner !

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
4–6
Play time
120 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

3
Jean-Louis Chantreau C. LaCroix Duccio Vitale

Artists

2
C. LaCroix Pascal Trigaux

Publishers

3
Descartes Editeur Eurogames Welt der Spiele

Linked items

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