Table feel
Zargos has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Principle of the game: The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons. The world Zargos consists of 5 continents and 11 kingdoms. The central province contain...
Players
2-6
Time
?-?
Age
12+
Weight
2.69
Rating
6.34
Should this hit the table?
Zargos has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Zargos has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Zargos has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is relatively easy to learn with a moderate level of depth.
Zargos has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Principle of the game: The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons. The world Zargos consists of 5 continents and 11 kingdoms. The central province contains the players' goal: the Forbidden City, the capital of Zargos. In each game round, a player can perform attacks (with his troops) from the territories he occupies, then rearrange his forces. Controlling a territory give points and these points are used to buy reinforcements and boats. The control of an entire kingdom allows to buy magic cards. These cards have magical effects affecting some aspect of the game. Each race has characteristics and features that confer advantages in combat or reorganization. Combats are resolved with D6 and the results depends on the number of units participating in the fight. When someone occupies the 4 central areas of the kingdom of Zargos it is declared winner !
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