ABG All Board Games
You've Got Problems box art

You've Got Problems

Players

3-15

Time

?-?

Age

14+

Weight

1.67

Rating

6.47

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between accessibility and depth. Overall, the game has a strong replayability score of 7.8 out of 10.

Luck profile

The game heavily relies on random elements such as dice rolls or card draws, which predominantly determine the outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck with little influence from player strategy.

Overview

Description from the publisher: In Superfight, players fight each other. In Red Flags, players date each other. In Blank Marry Kill, players do all kinds of things to all kinds of people... and things. In this game, it's all about you. And you are about to have all kinds of problems. This is a game for 3-15 (or more) players, so is great for parties and game nights with big crowds! How to play: One player is a judge. Every other player has perk cards and problem cards. Each player presents the judge with two perks. Players then play problems on each other. The judge picks the perks they prefer, knowing the problem comes with them. The player whose perks were chosen scores a point. New cards are drawn, a new judge is chosen, and play continues. That's it. It's easy to learn, easy to play, and it starts some amazing discussions about your friends and family.

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