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X-machina box art

X-machina

Players

4-8

Time

?-?

Age

12+

Weight

1.15

Rating

6.00

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game x-machina has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

X-Machina has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role in the overall outcome.

Overview

From the publisher: X-Machina is the fun party game where you make impossible inventions out of improbable components for unreasonable customers. Tons of fun for 4-8 players. Use the components (Cogs) in your hand to try and build the gadget the customer wants (Reqs). Since they are never sufficient you might want to be ... inventive ... with your explanation of why it works. In addition to 240 Cog cards and 60 beautifully illustrated Req cards the production version of X-Machina comes with a glossary so you can look up Cogs you might not be completely familiar with. There are one hundred copies in the original "flagpole" edition and they are each numbered and signed by the game designer. The production version was published in 2004.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Joan Wendland

Publishers

1
Blood & Cardstock Games

Linked items

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